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Introduction Excalibur's Quick Battle Interface

Since August the UI team, lead by Aric, have been working on on the first true gameplay interface for Excalibur. More recently, John Hardy has been working on drawing together a years worth of new...

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Video Update

Hello, our new PR team has uploaded the latest video of Star Trek Excalibur to bring it into line with our other outlets. We aim to increase the number of updates as we head towards the release of our...

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ST Excalibur: A Modder's Q&A

A question and answer segment focused on the modding abilities and attributes that will be included in ST Excalibur!A question and answer segment focused on the modding abilities and attributes that...

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Indie of the Year Top 100

A big thanks to everyone who voted for Excalibur in the Indie of the Year competition. We have come in the top 100 for the 3rd year running. Click this news item to see our little gift for you! A big...

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Quick Battle Progress

There are just a few hours left of 2013 and I wanted to take a few moments to reflect on the year and give you all an update on our progress with Quick Battle.There are just a few hours left of 2013...

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Warp Mechanics - From Screen to Game

An essay by our lead game developer, Rob Mann, on converting the abilities and technology we saw on TV into gameplay mechanics.An essay by our lead game developer, Rob Mann, on converting the abilities...

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Voice Casting - Public Call: Round 2

Seeking additional voiceover artists for Quick Battle AI character interactions.Seeking additional voiceover artists for Quick Battle AI character interactions.

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Excalibur's Voice-Over Tutorial

Check out our voice-over tutorial video created specifically for Excalibur!Check out our voice-over tutorial video created specifically for Excalibur!

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Developer Q&A

Get to know the lead developers in our series of developer Q&A interviews! The first one is with Luke, our SFX supervisor.Get to know the lead developers in our series of developer Q&A...

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Concepts - From the Drawing Board: UI

This is a past concepts article outlining previous approaches to the UI, what worked and what ultimately caused it to be replaced.This is a past concepts article outlining previous approaches to the...

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